Splitz: Nigaoe 15 Game JPN
The game presents the player with a blank grid to play with. The player controls a flashing cursor which can be moved at will over the canvas. Puzzle pieces are brought into play by pressing the fire button on a dispenser in the top corner of the grid. Pieces can then be slid around the screen. When a piece is moved, it can only be stopped moving by the walls of the play area or by another puzzle piece. A miniature preview of the completed image acts as a guide for the player and also highlights the piece of the puzzle that the player is currently controlling.
About this version
About the game
Developed by | |
Others supports | ZX Spectrum, Amstrad CPC, Commodore 64 |
Saving | No save available |
Gaming type | Action and Thinking |
Number of players | |
Super Game Boy Functions | None |
Youtube |
Screenshots
In-game Comparison
Other systems
Seen in the press
Other Versions
timeline
25/06/1993 : Splitz: Nigaoe 15 Game - JPN
19/02/1993 : Splitz - UKV
19/02/1993 : Splitz - NOE
23/02/1993 : Splitz - FRG