Qix CAN
The player, symbolized by a spark or a diamond depending on the version, must try to conquer 75% or more of a large empty rectangle to move on to the next level. To do this, the player can move along any line (initially, the edge of the screen) then leave his territory to create a new one. If he manages to close the figure he draws, he gains a new portion of the field. This then becomes "solid" or reveals a piece of image. But the empty space contains a strange creature with erratic and unpredictable movements, the Qix. If the latter or one of the many creatures he regularly expels touches an open line (a Stix), the player loses a life1. It is possible to draw fast or slow stixes, the latter earning double points. But the more the space shrinks around the Qix, the more agitated it becomes.
About this version
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Pics given by | Guigui48 |
Owned by |
1 databaser(s) own this game ! |
Flap Code | DMG-QX-CAN |
Booklet Code | DMG-QX-CAN |
Cartridge Code | DMG-QX-CAN |
Flap Code | 00705 |
Flap Shape | |
Box languages | |
Booklet languages | |
Games language(s) | |
Inner inlay |
Transparent plastic inlay |
Publisher | |
Distribution |
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Views | 1211 views |
About the game
Developed by | |
Release date |
Europe : 1990 , Sep. USA : 1990 , May. Japan : 1990 , Apr. |
Others supports | Arcade, Amiga, Apple II, Apple IIGS, Atari 8-bit, Atari 5200, Lynx, Commodore 64, MS-DOS, FM-7, NES |
Saving | No save available |
Gaming type | Thinking, Puzzle Game and Management |
Number of players | |
Super Game Boy Features | None |
Youtube | |
This game belongs to ... |
Screenshots
In-game Comparison
Other systems
Seen in the press
Other Versions
Production Dates
12/03/1990 : Qix - JPN
30/03/1990 : Qix - USA
07/06/1990 : Qix - USA
05/07/1990 : Qix - CAN
10/07/1990 : Qix - USA
21/07/1990 : Qix - AUS
25/07/1990 : Qix - FAH
26/07/1990 : Qix - SCN
26/01/1991 : Qix - ASI
26/02/1991 : Qix - ESP
No date appears : Qix - KOR
No date appears : Qix - BRA