Yogi Bear's Gold Rush SCN
Yogi Bear has to save Jellystone National Park from an evil ghost named Jake; who stole the funds needed to keep the park operating. There are six different stages in the game that range from a large city to the Wild West. There are no-powerups in the traditional sense; players must collect 100 picnic baskets for an extra life. Hidden doors and areas must be found in order to crack open the safes. Once inside a safe, Yogi must collect 25 gold coins to make a bar. In order to unlock the best ending, Yogi needs to convert 300 gold coins into 12 gold bars that will provide the park with the money to continue operations. The player has the ability to jump on most enemies to kill them. Some enemies must be left alone due to the lack of ability to wield a weapon. Falling down into bottomless pits or navigating into dangerous hazards will cause Yogi to lose a life. By default, the player gets three lives and one additional continue.
About this version
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Flap Code | DMG-YG-SCN |
Booklet Code | DMG-YG-SCN |
Cartridge Code | DMG-YG-SCN |
Flap Code | 41004 |
Flap Shape | |
Flap Color | |
Booklet Color | |
Box languages | |
Booklet languages | |
Games language(s) | |
Inner inlay |
Cardboard inlay (game on top) |
Publisher | |
Distribution |
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Views | 979 views |
About the game
Developed by | |
Release date |
Europe : 1994 , Aug. USA : 1994 , Oct. |
Others supports | None |
Saving | No save available |
Gaming type | Jump and Run |
Number of players | |
Super Game Boy Features | None |
Youtube |
Screenshots
In-game Comparison
Seen in the press
Other Versions
Production Dates
13/06/1994 : Yogi Bear's Gold Rush - NOE
04/10/1994 : Yogi Bear's Gold Rush - SCN
12/10/1994 : Yogi Bear's Gold Rush - EUR
18/10/1994 : Yogi Bear's Gold Rush - USA
24/10/1994 : Yogi Bear's Gold Rush - EUR
11/06/1997 : Yogi Bear's Gold Rush - USA-1
11/06/1997 : Yogi Bear's Gold Rush - USA-1